Jay Turner began as a game journalist and for the last ten years has been a professional video game writer. His first gig was working as an editor on BioWare’s Dragon Age: Origins. Then he levelled up and got to write for it, and then for first three Mass Effect installments, as well as for Sonic: Chronicles. For Visceral, he wrote Army of Two: The Devil’s Cartel, and now he works at the N-Space studio in Orlando, Florida.
In today’s episode, Jay Turner discusses:
- Misconceptions about, and the pros and cons of working in the games industry
- What video game writers actually do
- Why a game company inserted two famous hip hop artists into a game that was nearly finished production
- How game writing and TV writing are the same, and how they’re different
- Why some game writers are resistant to what playwrights call “workshopping”
- What “the Eye of Sauron” means in professional game development
- What video game actors can bring to the writing and realisation of video game characters
- What it’s like to be hired to write something you find morally repugnant
- How one game studio is creating a queer-friendly game universe, and
- The socio-political differences between American and Canadian game studios and the content they create.
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