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MF GALAXY

MF GALAXY is a weekly podcast powered by four mighty engines: * Writers on writing: the craft and the business * Pop culture including TV, movies, graphic novels, and more * Progressive politics, activism, and social enterprise * Africentric change-makers, histories, cultures, art, and more! Mixing brand-new interviews with classic conversations (from my archive of 23 years in broadcasting) with famous and dynamic figures in the arts, Hollywood, and politics, MF GALAXY will take you to places you've never been before, and deliver fresh insights on the places you've been.
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Now displaying: Category: writer - video games
Jun 22, 2015

Jay Turner began as a game journalist and for the last ten years has been a professional video game writer. His first gig was working as an editor on BioWare’s Dragon Age: Origins. Then he levelled up and got to write for it, and then for first three Mass Effect installments, as well as for Sonic: Chronicles. For Visceral, he wrote Army of Two: The Devil’s Cartel, and now he works at the N-Space studio in Orlando, Florida.

In today’s episode, Jay Turner discusses:

  • Misconceptions about, and the pros and cons of working in the games industry
  • What video game writers actually do
  • Why a game company inserted two famous hip hop artists into a game that was nearly finished production
  • How game writing and TV writing are the same, and how they’re different
  • Why some game writers are resistant to what playwrights call “workshopping”
  • What “the Eye of Sauron” means in professional game development
  • What video game actors can bring to the writing and realisation of video game characters
  • What it’s like to be hired to write something you find morally repugnant
  • How one game studio is creating a queer-friendly game universe, and
  • The socio-political differences between American and Canadian game studios and the content they create.

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